Pokemon TCG AI Battle - Things we tried that didn't workexternal
I played the card game over 20 years ago, and these days play with AI a lot. I took a stab at this tournament without relearning the game to see how far AI could take me. The short version: some things I tried improved weak deck/agent scores a bit, but the best scores came from copying strong public examples from the forum, and I couldn't meaningfully improve them. The write-up documents what moved, what failed, and what I would not spend games on again — the constraints (5 submissions/day, ~24hr score settling, incomplete offline opponents, stochastic outcomes, Kaggle runtime drift) shape most of the lessons.